A class diagram is one of the most important artefacts of the Unified Modeling Language (UML) for object-oriented development. It is a structure diagram that shows the system’s object types or classes, their attributes and methods. An essential aspect of building object-oriented software, is organising data groups into user recognisable objects, grouping them with their attributes and methods to create a diagram.
Each class “block” consists of three parts: a class name, attributes and methods (or operations).
ScopeMaster analyses the text of your functional software requirements and determines a likely high level class diagram. This can save developers a significant amount of time when they need to go from written requirements to a design model for the software.
Early and rapid insight for designers
ScopeMaster can automatically determine the following:
- Class Names are automatically detected
- Class Methods are automatically suggested
- Occurrences of class methods (across the set of requirements) are listed
- Functional size of all of the methods for each class.
Comprehensive class diagrams will also show attributes and relationships between objects. ScopeMaster is unable to go to that level of detail and does not suggest attributes or associations between the classes.
Wherever an object type is mentioned within a set of user stories (or functional requirements), ScopeMaster will suggest a verb object pairing that indicates a potential object method. Whilst the suggested class diagram is not necessarily “development ready”. ScopeMaster’s suggested analysis of the classes and methods helps bridge the communication gap between requirements author and developer.